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PUBG | Who is the Creator of PUBG | Full Details About PUBG

PUBG (PlayerUnknown's Battlegrounds) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan "PlayerUnknown" Greene for other games, inspired by the 2000 Japanese film Battle Royale, and expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's map decreases in size over time, directing surviving players into tighter areas to force encounters. The last player or team standing wins the round.

PUBG
The game's concept and design were lead by Brendan Greene.
Brendan Greene was dazzled to create the ‘Battle Royale‘ because he thinks that in most of the multi-player shooting games, there was an excessive repetition of things, as the maps of the games were small and hence very easy to remember.
Brendan Greene
Brendan Greene

So, he wanted to create something that was not easy to remember or recognize so that the players would not know what to expect. This was possible by creating larger maps that can not be easily recognized.

Brendan Greene was also very much inspired by an online gaming competition named as  Survivor GameZ, which include a number of YouTube streamers and Twitch fighting until a few were left.

As Brendan Greene was not a streamer himself, so he wanted to create a similar game mode that anyone could easily play.

Brendan Greene starting efforts on this game were further inspired by ‘The Hunger Games novels’, where game players would try to fight for the stockpiles of weapons, but moved away from this to avoid copyright issues with the novels.

Brendan Greene wanted to use the safe-square regions in the game but his lack of experience in game-coding forced him to use circular safe areas, which persevere to the Battlegrounds.

  • Battlegrounds was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release on December 20, 2017
  • Battlegrounds is one of the best-selling and most-played video games of all time, selling over fifty million copies worldwide by June 2018, with over 400 million players in total when including the mobile version.
  • Battlegrounds is a player versus player shooter game in which up to one hundred players fight in a battle royale, a type of large-scale last man standing deathmatch where players fight to remain the last alive. Players can choose to enter the match solo, duo, or with a small team of up to four people. The last person or team alive wins the match.
  • Each match starts with players parachuting from a plane onto one of the four maps, with areas of approximately 8 × 8 kilometres (5.0 × 5.0 mi), 6 × 6 kilometres (3.7 × 3.7 mi), and 4 × 4 kilometres (2.5 × 2.5 mi) in size.

About PUBG Sales :-

Battlegrounds made US$11 million in the first three days of its Windows early access release in March 2017. By the second week of April, the game had sold over one million copies, with a peak player count of 89,000, SuperData Research estimated that the game's April sales exceeded US$34 million, putting it as one of the top 10 highest grossing revenue games for the month and exceeding revenue from Overwatch and Counter-Strike: Global Offensive. By May 2017, the game had sold over two million copies, with total gross revenues estimated at US$60 million. Within three months of its early access release, it had surpassed over five million copies sold, and Bluehole announced it had exceeded US$100 million in the sale revenue. Battlegrounds reached this four million mark faster than Minecraft, which took over a year to reach similar sales figures while it was in its paid-beta development period.

By September 2017, Bluehole's value, as tracked by a firm that tracks private Korean corporations, increased five-fold from June of that year to a value of US$4.6 billion, primarily due to Battlegrounds. By December 2017, PUBG Corporation reported that there were more than 30 million players worldwide between the Windows and Xbox versions. The research firm SuperData estimated that Battlegrounds drew in more than US$712 million in revenue within 2017. By February 2018, the game had sold over thirty million on Steam according to SteamSpy. The following month, Gabe Newell stated that the game was the third highest-grossing game of all time on the platform.
Within three days of going live on the Xbox Live Preview Program in mid-December 2017, Microsoft announced that Battlegrounds had sold more than a million copies on the platform. Alongside this, Microsoft announced that Battlegrounds would be offered as a free add-on for those buying the Xbox One X console through the end of 2017. A month after release, the Xbox version had sold more than four million copies and was the fourth bestselling game in the United States, according to The NPD Group. By March 2018, the game had sold forty million copies across all platforms, which had risen to over fifty million by June, averaging over 87 million players daily with over 400 million players in total. The mobile version, in particular, had over 100 million downloads by August 2018, and exceeded 225 million by October 2018, a figure higher than the combined player base for Fortnite at nearly the same point in time. The bulk of these players are in Asian countries such as China and India, where PUBG Mobile was released before Fortnite and can run on lower-powered mobile hardware. China has the game's largest player base, and PUBG is the most popular online game in India, as of 2018.

PUBG Mobile was the second most-downloaded mobile game of 2018, with nearly 300 million downloads worldwide. The game's largest market was China, which accounted for 29% of the game's downloads, followed by India and the United States each with about 10% (30 million) of its downloads. It was the most-installed battle royale game of 2018, with about 200 million more installs than Fortnite, which received 82 million installs on mobile devices.

In Japan, the PlayStation 4 version of Battlegrounds sold 7,447 copies within its first week, which placed it at number fourteen on the all-format sales chart.

Battlegrounds won the "Best Multiplayer Game" and was also nominated for the categories "Game of the Year" and "Best Ongoing Game" at The Game Awards 2017

Battlegrounds won the award for "Best PC Game", "Best Multiplayer", and "Best Spectator Game" at the IGN Best of 2017 Awards

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Sanjan Suman